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Goldeneye with mouse and keyboard
Goldeneye with mouse and keyboard









goldeneye with mouse and keyboard

  • Volume UI will allow users to customize the audio output, changing the master audio, music, sound effects, and voice options.
  • A video detailing these can be found here.

    goldeneye with mouse and keyboard

  • Tobii eye-tracking allows players to navigate menus, item wheels, emote wheels, and more.
  • Same as auto-running, players will need to steer the car left and right manually. Auto-throttle is also available, allowing players to have the vehicle automatically accelerate.
  • Auto-run lets players toggle their character into a state of auto-run, although turning the character will need to be done manually.
  • HUD adjustments will let players choose what elements they wish to display with the options to resize each element and adding a background to them to increase visibility.
  • This currently includes keyboard, mouse, controller, and Xbox Adaptive Controller, However, more devices are to be supported after launch.
  • Simultaneous input will allow players to link up multiple devices at once.
  • Subtitles will allow players to choose the display, size, background opacity, and speaker names.
  • Colorblind contrast will allow players to adjust the contrast levels for deuteranopia, protanopia, and tritanopia colorblindness options.
  • This feature is only available in English at current.
  • Speech-to-text can dictate messages they wish to send to the text chat.
  • goldeneye with mouse and keyboard

  • A text-to-speech feature that reads out on-screen notifications and any chat messages received.
  • More accessibility features will be added post-launch, but players can expect to see the following available on launch day. We will keep gathering feedback even after launch to make sure we provide the best possible experience to all players.” “we have started to see some really positive comments about it during our Closed Beta. PC players will be able to play with combinations of keyboard, mouse, and game controllers simultaneously, with the game receiving inputs from all sources at once, translating them according to how the player has set them up in the settings. Full remapping will also include analog-stick clicking and directions, button presses, and triggers.Īdditionally, the blog post states that dozens of actions will have customizable behavior, allowing players to assign actions to a press, hold, or double-tap. One of these features will be the ability to fully remap keyboard, mouse, and controller inputs, making Ghost Recon Breakpoint the first Ubisoft title to support full remapping. Ubisoft is usually well on point with paying attention to making video games more accessible, and this continues into the upcoming Ghost Recon Breakpoint. In a fantastic blog post published yesterday, Chris Watters shares what accessibility features will be present when the title launches.įrom the off, it’s revealed that Ghost Recon Breakpoint will launch with an extensive suite of accessibility features that will be present across PC, Xbox One, and PS4.











    Goldeneye with mouse and keyboard